1. Continue to install.
2. Read and accept the license agreement.
3. Select plugin formats to install. Change Location if you want to install sample library in a different place.
4. Close to exit.
1. Extract installer.
2. Continue to install.
3. Read and accept the license agreement.
4. Specify location to install standalone.
5. Specify location to install 64bit VST.
6. Specify location to install 32bit VST.
7. Specify location to install sample library.
8. Select plugin formats to install.
9. Choose if to create a Start Menu folder.
10. Finish to exit.
Microsoft official download page
* Please install Microsoft Visual C++ 2010 Redistributable if program can not run.
* If encountered with error shown above, please close and simply ignore it.
1. 7-days trial with full features is offered.
2. Trial requires an internet connection.
3. Open Activation Manager to activate products, You can activate all of Ample Guitar with one time activation.
4. Online Activation: fill in User ID and password and click "Activate" to complete activation. Click "Forgot" if you want to inquire User ID and reset password.
5. Offline Activation: please send Challenge Code and User ID to firstname.lastname@example.org. Our customer service will send you Key Code within 24 hours. Fill in User ID and Key Code and click "Activate" to complete activation. Keep your User ID and Key Code in case of reinstallation.
6. After activation succeeds, please close Activation Manager and restart program.
Video tutorial on Youtube
You can save your current parameters setting as local file for later use with other projects or DAWs.
You can move sample library folder indicated by original path to anywhere you want, and set path to new location.
Default tune is in 440Hz. You can set tune to any non-standard between 430 and 450Hz.
Toggle on MIDI Out, add a MIDI track in project and set the input to MIDI Out of Ample Guitar. Then any note being played will be converted to MIDI, including those by strum and tab.
Defines the maximum number of voices which can be played simultaneously. Voices will be forced stop if the number goes beyond maximum.
Sliders control velocity thresholds of corresponding layers. Adjust them according to your play style.
When toggled on, open string and multiple notes can be bended.
You can switch cycle mode among Each Cycle (default), Round Robin and Random.
Each Cycle: Separate sample cycle for each note and each velocity layer, more appropriate for ARP and Strum.
Round Robin: more appropriate for Solo.
Random: Sample Cycle random
Cycle*3: When toggled on, 3 times cycles will be available for each note.
Cycle Reset: You can reset cycle index here.
Toggle on when you use midi guitar as input. Make sure the input channel of midi track is set to all.
All buttons, knobs and sliders on GUI can be controlled by MIDI Controllers. Alt + click or right-click a control to open the dialog below and assign a controller.
You can also use automation to control parameters.
Detailed information (tool tips) can be displayed by hovering your mouse over a control.
Press Shift + click to reset a control to its default value. Press Ctrl and drag the mouse to make fine adjustments.
Acoustics have three distinct sample libraries: Finger, Pick and Strum. Strum library includes real strum samples customizable for any chord and rhythm without loss of quality.
Electrics have sample libraries of three pickup options: Neck, Both and Bridge.
*Sample Library cannot be switched during play.
Two mono and stereo modes are available. In addition, you can adjust mic volumes, pan and width to meet your need
Preview: Stereo 1, Stereo 2, Mono 1, Mono 2, Width(25%), Width(100%), Mic 1(Volume 1) : Mic 2(Volume 0.5), Mic 1(Volume 0.5) : Mic 2(Volume 1) in order.
Used for high position arpeggios with open strings. When toggled on, notes will be played priory on open strings regardless of Capo Logic. Note G#6 can toggle it on with high velocity and off with low velocity.
Preview: Normal, then Open String.
When Keyboard Mode is on, multiple notes can be played on same string simultaneously. When Solo Mode is on, only single note can be played. Both Keyboard Mode and Solo Mode will mute Auto Legato.
When two notes on same string overlap and Keyboard/Solo Mode is off, a legato will be automatically made. Note D#6 can switch auto legato mode, high velocity for Auto LS and low velocity for Auto HP.
When toggled on, a noise will be added for poly notes.
You can tune every string by turning its corresponding tuner, 2 semitones down at most. Tuning is fully compatible with strummer, tab and all articulations.
|Sus||Sustain & Pop (Artificial Harmonic)||C0||E1 - C5 (D5)|
|NH||Natural Harmonic & Artificial Harmonic||C#0||E2 - C5 (D5)|
|PM||Palm Mute||D0||E1 - C5 (D5)|
|SIO||Slide In from below & Slide Out downwards||D#0||F#1 - C5 (D5)|
|LS||Legato Slide (Poly Legato)||E0||F1 - C5 (D5)|
|HP||Hammer On, Pull Off (Poly Legato)||F0||E1 - C5 (D5)|
|SG||Slide Guitar||F#0||F#1 - C5 (D5)|
|Sus||Sustain, PM & Artificial Harmonic||C0||C1 - C5|
|LS||Legato Slide (Poly Legato)||C#0||C#1 - C5|
|HP||Hammer On, Pull Off (Poly Legato)||D0||C1 - C5|
|SIO||Slide In from below & Slide Out downwards||D#0||D1 - C5|
Keyswitch is C0. Notes of velocity less than 127 will be Sustain. For acoustics, notes of velocity 127 will be Pop. For electrics, notes of velocity 127 will be either Artificial Harmonic or Pop depending on Accentuate Mode.
Keyswitch is C#0. For electrics, notes of velocity less than 127 will be Natural Harmonic. Notes of velocity 127 will be Artificial Harmonic.
Keyswitch is D0. Lower the velocity, greater the mute depth. If you press C0 and D0 at the same time or for Ample Metal Guitars, subsequent notes of high velocity will be Sustain and notes of low velocity will be Palm Mute.
Keyswitch is D#0. When D#0 is before a note, subsequent note will be Slide In. When D#0 is during a note, Slide Out is triggered whose velocity is determined by D#0. Articulation will revert to Sustain when note ends.
Keyswitch is E0. The two notes must overlap and E0 must be ahead of the start note. Articulation will revert to previous one when destination note ends. Slide triggered by E0 of high velocity will change fret position. Low velocity will not.
Poly Legato: Press the highest note of destination set to slide upwards; Press the lowest note of destination set to slide downwards.
Slidesmoother: The speed of long legato slide (slide more than 2 frets) is determined by the velocity of destination note. Higher the velocity, faster the speed.
Auto Slide: When keyboard/solo mode is off and auto legato mode is Auto LS, two overlapped note on same string will make a slide automatically without keyswitch.
Keyswitch is F0. The two notes must overlap and F0 must be ahead of the start note. Articulation will return to previous one when destination note ends. HP triggered by F0 of high velocity will change fret position if it goes beyond. Low velocity will not.
Auto HP: Ample Guitar can switch to HP automatically if there is a legato on one string, without pressing a Keyswitch first. if you don't need it, open "keyboard mode".
Poly Legato: The HP Keyswitch can also change the Capo in the same way as LS, Highly-advanced scripting logic enables this feature to select both the correct "capoed" fret and string, to exactly replicate a real guitar performance.
Keyswitch is F#0.
Press 2 Keyswitches at the same time to get two articulations to switch via velocity layer.
Toggle on to achieve an authentic doubling effect with only one Ample Guitar.
The Double knob adjusts the time difference between the notes on the left and right channels.
Preview: Normal, then Doubling.
In real performance, guitarist can control resonance volume and time. Ample Guitar simulates these controls.
Preview: Open Resonance, Close Resonance, long Resonance time and short Resonance time modes.
Resonance is an indispensable part of the expressiveness and realism of an acoustic instrument. During a live performance, the guitarist controls the volume and duration of resonance manually, Ample Guitar simulates this control.
Silent Press(G5), Silent Stroke(G#5) and releasing Hold Pedal can mute ringing resonance.
In real performance, hand is constantly moving and touching fretboard. Without fret sound virtual instruments would sound artificially "clean".
Preview: Open Fret Sound, then closed Fret Sound.
Note D#6 can trigger "Fret Sound" on a high velocity layer or end it on a low velocity layer.
After pick strokes string, it takes around 50ms to get the string really vibrating. Ample Guitar preserves the moment of the stroke, otherwise it will sound like piano.
Set Start Time to 50ms and Track Delay of DAWs to 0ms as shown in the figure above on the left for real-time playing.
Set Start Time to 0ms and Track Delay of DAWs to -50ms as shown in the figure above on the right for playback or export.
If your DAW doesn't support Track delay, you will need to drag the track a few ms (according to start time value) forward manually, or use the formula of Time to BPM: Track Delay(beat) = Time(s) * Tempo / 60, e.g. for 50ms, you need to drag a track 0.1 beat or 48 ticks forward when Tempo = 120.
You need to export audio one bar earlier after Track Delay is set as shown in the figure below.
Shifts all incoming notes without need to change original.
Vibrato can be controlled by hand like a real guitarist does. If you want to vibrate automatically, open Settings Panel to toggle on Auto Mod.
Specify a string to be played manually. G0-C1 correspond to 6th string-1st string. High velocity StrMan will affect fret position while low velocity will not.
Switch to a fret position manually. Press C#1(F0 for Metal) and the CapoMan line (yellow) will appear. Then press E1-C3 to switch to position 0-20 respectively. For metal, press C1-E2 to switch to position 0-16 respectively.
|F6||Hit Top (Open) / Pick Scrape|
|F#6||Hit Top (Mute)|
As a simulation of repetitive downstroke and upstroke, you can press D6 and E6 to repeat notes being played or last ended note. Multiple notes are supported.
Strum Time controls how fast pick cross strings. When Strum Time is 1000ms, in Each Mode every interval between chord notes is 1000ms while in All Mode intervals are altogether 1000ms.
Note C#5 can control Strum Time. Higher the velocity, shorter the time.
There are two ADSRs in strum mode, Body Resonance and Mute Depth. Body Resonance simulates open strum, higher the value longer the ringing time. Mute Depth simulates mute strum, lower the value greater the depth.
Applies random change to total strum time.
Alters the timing of chord notes without affecting total strum time.
Randomly assigns variations in note velocities.
Randomly flexes the timing grid to avoid a mechanical sounding performance.
There are two chord modes available, select mode and detect mode. Note D5 can switch chord mode, high velocity for detect mode and low velocity for select mode.
* High-velocity switching chords automatically mutes the ringing of the last chord played.
Select Mode provides 24 chord slots. Every chord slot can be customized by setting root note, type and position, altogether 540 variations available. You can also customize by clicking on the fretboard.
Press C1-B2 to switch to chord slot 1-24 respectively. Chord switch with high velocity will mute the ringing of previous chord.
Click Transpose button will transpose 24 chord slots altogether.
Click Load button to browse and load whole chord bank. Click Scan Folder to change folder.
Click Save button to save whole chord bank.
Detect Mode can detect chord pressed by users within C1-B2 and directly switch to corresponding preset. Root note must be within C1-B1.
Chord Inversion is supported. Different inversions will be mapped to different positions.
Pressing C1-B1 or C2-B2 solely can make a slash chord based on current.
Strummer system provides 14 strum notes, and 28 ways to play when combined with different velocity, giving great variety for chord play, even with only one chord.
28 ways to play have been designed and arranged for convenience concern after countless hours of testing. Without need for remembering them, you can play naturally on keyboard to achieve realistic strum.
Figure below shows 28 ways to play with Em chord (6 Notes).
Click 8 SEQ buttons to browse and edit SEQs.
The icons on the left of editor are 14 strum notes.
Click to clear current SEQ notes; Click to copy another SEQ to current; Click to select default velocity of SEQ note.
The color of SEQ note indicates velocity. Dragging mouse up/down or left/right will change the velocity and/or duration. Single clicking will enter a note. Double clicking on an existing note will remove it.
Click Load button to browse and load pattern. Click Scan Folder to change folder. Select Category, Time Signature or type to filter patterns.
Click Save button to save pattern.
Press C3 C#3 D#3 F#3 G#3 A#3 C#4 D#4 to play SEQ 1-8 respectively.
Drag export button to export current SEQ to host.
By combining articulation keyswitches and chord switch keys, you can play Natural Harmonic, Palm Mute, Slide In & Out, Legato Slide, Hammer-On & Pull-Off and Pop while strumming.
Press E0 and switch to another chord during a strum note, a slide will be made by notes of previous chord and current chord which are on same string but different frets.
Press F0 and switch to another chord during a strum note, a HP will be made by notes of previous chord and current chord which are on same string but different frets.
Press D#0 before a strum note will make a Slide In strum.
Press C#0 before a strum note will make a Natural Harmonics strum, only available on 3rd, 5th, 7th, 9th and 12th fret.
Green: Chord switch (select mode) or detect (detect mode). Yellow: SEQ triggers. Blue: Strum notes. Red: Chord Mode switch and Strum Time control.
Time Signature: 8/6
Time Signature: 4/4 Triplet
Ample Guitar supports four formats of tab, GP3, GP4, GP5 and GPX. Tab name and path can only contain numbers and English letters. After you edit a tab, you can click Reload button to refresh. Click on edge or "Go to..." buttons to browse tab.
Click the play button to play a tab. When loop toggle is on, tab will start over again when it reaches end. When loop toggle is off, tab will stop. A6 can toggle on tab play with high velocity and off with low velocity. Use A6 to control tab play when exporting.
Drag export button to export tab to host as midi file. When Export Mode is Channel Mode, exported midi will contain channel information. This will also toggle on Midi Guitar Mode on Settings Panel. Make sure the input channel of midi track is set to all. This mode is not available for some DAWs such as Pro Tools, Ableton Live, etc. When Export Mode is StrMan Mode, exported midi will contain StrMan information. This mode is available for all DAWs.
When toggled on, tab can respond to host playback. Make sure the time signatures of host and tab are same.
Velocity Proportion controls the percentage of original velocity with which to play tab. Humanization applies random change to velocity.
Randomly flexes the timing of tab to avoid mechanical performance.
Controls the percentage of original strum time with which to play tab. When set as "Fixed by Strummer"£¬strum time will be fixed by the strum time knob on strummer panel.
4 Send FXs: Reverb, Delay, Phaser, Chorus. 4 Direct FXs: Compression, Overdrive, 5-Band-EQ, Wah.
|Thre||-60 - 0||-20||db|
|Ratio||0 - 1||0.5||-|
|Attack||1 - 500||5||ms|
|Release||5 - 500||50||ms|
|Gain (MakeUp)||-24 - 24||2||db|
|Drive||10 - 1000||150||-|
|Gain||0 - 0.2||0.1||-|
|Tone||1000 - 12000||4000||HZ|
|Lo Cut Active||Off / On||On||-|
|Lo Cut Gain||-12/-24||-12||db|
|Lo Cut Freq||20 - 20k||100||Hz|
|Band 2 Gain||-15 - 15||0||db|
|Band 2 Freq||20 - 20k||200||Hz|
|Band 3 Gain||-15 - 15||0||db|
|Band 3 Freq||20 - 20k||800||Hz|
|Band 4 Gain||-15 - 15||0||db|
|Band 4 Freq||20 - 20k||1.6k||Hz|
|Hi Cut Active||Off / On||Off||-|
|Hi Cut Gain||-12 / -24||-12||db|
|Hi Cut Freq||20 - 20k||16k||Hz|
|Min||100 - 200||100||-|
|Max||5000 - 10000||5000||-|
|Pedal||according to Max and Min||= Min||-|
|Send||0 - 1||0.5||-|
|Depth||0 - 1||0.1||ms|
|Rate||0 - 0.5||0.1||Hz|
|Send||0 - 1||0.2||-|
|Depth||0 - 1||0.5||-|
|Rate||0 - 10||5||-|
|FBK||0 - 1||0.5||-|
|Send||0 - 1||0.1||-|
|L.Time||0 - 2||0.25||beat or s|
|R.Time||0 - 2||0.5||beat or s|
|FBK||0 - 1||0.2||-|
|Time Mode||Bpm / Time||Bpm||-|
|Send||0 - 0.5||0.1||-|
|Width||0 - 1||1||-|
|Damp||0 - 1||0.3||-|
|Size||0 - 1||0.8||-|
You can adjust both pitch and gain of every sample according to your own need. Editor can correspond to sample currently being played. You can save your tune setting for later use or load setting from file.